Inside the Fallout Universe, Gaming’s Most Astonishing Television Success
The Fallout TV series has come back to Prime Video, and it's fair to say that audiences were delightfully shocked by the quality of its first season. By portraying the atomic-age, nuclear-ravaged United States through the lenses of three separate characters, it succeeded in capturing multiple facets of the gamer's adventure.
We followed Lucy the vault dweller, trying to uphold her morals and discovering that the ruined world made that exceptionally challenging; Max, the militant faction initiate, who starts challenging his faction's leadership and creates significant chaos in mechanized battle suit; and Walton Goggins's character, a standout performance who has entirely abandoned any ethical bearings out in the irradiated badlands.
Setting the Stage for a New Chapter
The debut season's finale revealed a major secret about the culprits behind the nuclear war that trapped a group of people in bomb-proof bunkers for centuries. It also left several enigmas unanswered for the next installment – and, now, hopes are considerably elevated.
“We’ll take ‘not terrible’ – let’s get that on a poster,” remarks Jonah Nolan.
“Starting the initial season, everyone’s like, ‘Just get it right’,” states Todd Howard. “We’re over the moon with the feedback to the show, so now people are coming in with more enthusiasm and different expectations.”
A New Vegas Vibe for the Next Installment
The new season is set in New Vegas, the setting of the beloved game Fallout: New Vegas, which is often praised for having the best writing and personalities in the franchise, despite the fact that it was a bit broken at launch.
“It has a arid atmosphere, a Mojave vibe, that’s so key to that game,” notes the co-creator. “That parched, desolate iconic highway vibe of the game is so much enjoyable to bring into the show.”
In the show's timeline, a considerable period has passed since the events of the New Vegas game by the time the characters arrive there. However, the creators suggest that it acknowledges the fan's adventure.
Crafting a Tangible World
The Fallout TV series is notable for its tactile feel – its creators insisted on physical models and sets were built, mirroring the cobbled-together nature of the outposts in the games.
“Being a genre enthusiast, so many series I watch, I’m aware that they’re all standing in front of a digital backdrop,” observes another of the showrunners. “The whole point of an translation, especially of a interactive medium, is to appear as if it’s real.”
Actually, virtually every element you see on-screen is physical, even the infamously terrifying irradiated monsters known as Deathclaws. In the show, they are created using animatronics, and were apparently rather intimidating up close.
A Labor of Love
The Fallout series resonates because it is developed by talented film-makers who are also dedicated players, alongside the game developers behind the source material. This shared passion for the universe is apparent in the end result.
The second season is being released on a weekly basis rather than as a all-at-once release, offering a different experience from the first season. This format will allow for a new audience reaction, something the showrunners themselves are looking forward to engage with.
“It delves deeper, it’s bigger, it’s funnier, it has a lot of revelations,” says Howard. “I am excited to seeing what people think.”